Attributes, which make up a geometry's vertices.  Each property in this object corresponds to a
GeometryAttribute containing the attribute's data.
Attributes are always stored non-interleaved in a Geometry.
Members
bitangent : GeometryAttribute
    The bitangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
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    Default Value:
    
undefined
    
    
    
    
    
    
    
    The color attribute.
8-bit unsigned integer. 4 components per attribute.
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    Default Value:
    
undefined
    
    
    
    
    
    
    
    The normal attribute (normalized), which is commonly used for lighting.
32-bit floating-point. 3 components per attribute.
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    Default Value:
    
undefined
    
    
    
    
    
    
    
position : GeometryAttribute
    The 3D position attribute.
64-bit floating-point (for precision). 3 components per attribute.
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    Default Value:
    
undefined
    
    
    
    
    
    
    
    The 2D texture coordinate attribute.
32-bit floating-point. 2 components per attribute
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    Default Value:
    
undefined
    
    
    
    
    
    
    
    The tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
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    Default Value:
    
undefined
    
    
    
    
    
    
    
